Post by KETIA on Jan 13, 2014 8:06:16 GMT -7
Fighting Rules
1. You may not god-mod (GM). (God-modding is when you make your character invulnerable to everything. It's like...your character can basically do everything, for example it can resist disease, it can become invisible during a hunt, or it can avoid all attacks in a fight.) How would you feel if you were challenging someone for alpha rights, and they kept dodging all of your attacks? You wouldn't like it, would you? So, don't do it to anyone!
2. You may not power play (PP). (Power-playing is when you make your character take control of someone else's character, including your own.) This is when you narrate for another character or control them in any way. You wouldn't want someone telling you what your character did, would you? I thought so. So don't do it to anyone else.
3. You may also not meta-game (MG). (Meta-gaming is when your character knows something about another character that they haven't been told while roleplaying.) For example your character must tell another character it's name for the other chracter to know your chracter's name. If your character never tells the other character it's name, the other character will never know your character's name.
Fights can go for as many rounds as you see fit. At the end of each character's post, they MUST include this form so the staff member deciding the victor can keep up with your character!
Strength: What your wolf's current strength is.
Defense: What your wolf's current defense is.
Speed: What your wolf's current speed is.
Stamina: What your wolf's current stamina is.
Powers: List what powers your wolf was born with AND powers you have purchased in the shop! If you use powers that are NOT assigned to your character, you automatically lose.
Types of Fights
Spars: Spars are practice fights to train for a task. These are generally friendly and not serious, and thus they do not need to be judged; players can determine the outcomes before or during the thread IC, so long as the fight remains friendly.
Dominance: A dominance fight is between two wolves each trying to prove themselves more dominant. Dominance battles can sometime become very serious, and so if the characters cannot reach a conclusion IC after 4 or 5 rounds of fighting, then the players can request to be judged. If the players wish to predetermine the outcome, they may do so as long as they are both in agreement. The first wolf to give in and submit to the other is the 'loser'.
Rank Challenge: Rank challenges are fights for political power within packs. They are judged. The challenges can be declared by any wolf looking to advance in the pack's hierarchy, from omega challenging a middle-ranked wolf, to a newcomer challenging a beta, or a wolf challenging an alpha. These disputes are always between the challenger and the challenged, and are not allowed to turn into group fights.
Territory Dispute: Territory disputes usually occur between two packs or two factions. Factions are able to claim one territory, however, the territory might already be claimed by another faction. In this case, a Territory Dispute would occur, and a challenge would ensue over the lands. The leader of the faction can challenge the other leader to a fight for the territory, however, it is not uncommon for there to be a full-out brawl between various members of each faction. Not all of the members have to fight, however, if some underlings want to help their leader to keep their lands, they can challenge members of the opponent faction. In this case, members will decide who will fight, if it will be a challenge solely between the leaders, or if other members will participate. Each attacker will have a separate fighting thread with the defender, and all threads will be judged. The faction with the most amount of winning fights will win the overall challenge in either attacking or defending their territory, and can chase off the opposing faction. Newly created factions can challenge other factions for their territories, however, brand new factions cannot challenge a pack for its lands. Regions that are claimed by a pack cannot be claimed and/or challenged for by a faction, unless that faction is, at the time of the challenge, trying to form a pack itself (by meeting all the necessary qualifications) and needs to claim a whole region.
Wars: Though wars are fairly uncommon, they are a possibility. In the case of wars, or similar large group fights, organization is key. There will more than likely be one main thread, where the two sides converse and the fighting begins. Once the fights do break out, wolves are usually paired off with opponents for a one on one fight, or two on one in some cases. These fights must all be taken into individual threads to keep things organized - so say in the main thread, Bob sees an opponent, Joe, and decides to fight him, and Joe accepts the challenge. Bob and Joe would then take their fight to a separate thread that is in the same location as the main thread and happening simultaneously and the main threads and all the other fight threads. These individual fights will be dominance type fights, so they go for four to five rounds and might have a predetermined outcome or might need to be judges. The individual threads are open to wolves who were involved in the main thread, be they bystanders or warriors wanting to join the fight. For more on two versus one fights, read the description for that fight type. The winner of the war is determined by which side won the most overall individual fights. Players from each side are encouraged to talk to one another to organize the event to the best of their ability.
One versus Two: One versus two (or three, four, and so on) fights might be common, depending on the situation. Plainly, it is when one wolf is pitted against two or more opponents. All three wolves must begin the fight within the first two rounds. For example, if Bob and Joe are fighting, and Sue wants to help Joe, Sue must join the fight when the fight before it enters round 3. This is to keep things organized. The judging for these fights is the same as any other, unless the outcome is predetermined by the players involved.
Fairness
In order to judge each fight as fairly as possible, the staff member moderating will takes both wolves' stats into account. However, the fight will be judge primarily on how well the fight was written. We are looking for details, long posts, and timely responses! The winner of the fight will be PMed as soon as it commences and the vote is in.
1. You may not god-mod (GM). (God-modding is when you make your character invulnerable to everything. It's like...your character can basically do everything, for example it can resist disease, it can become invisible during a hunt, or it can avoid all attacks in a fight.) How would you feel if you were challenging someone for alpha rights, and they kept dodging all of your attacks? You wouldn't like it, would you? So, don't do it to anyone!
2. You may not power play (PP). (Power-playing is when you make your character take control of someone else's character, including your own.) This is when you narrate for another character or control them in any way. You wouldn't want someone telling you what your character did, would you? I thought so. So don't do it to anyone else.
3. You may also not meta-game (MG). (Meta-gaming is when your character knows something about another character that they haven't been told while roleplaying.) For example your character must tell another character it's name for the other chracter to know your chracter's name. If your character never tells the other character it's name, the other character will never know your character's name.
Fights can go for as many rounds as you see fit. At the end of each character's post, they MUST include this form so the staff member deciding the victor can keep up with your character!
Strength: What your wolf's current strength is.
Defense: What your wolf's current defense is.
Speed: What your wolf's current speed is.
Stamina: What your wolf's current stamina is.
Powers: List what powers your wolf was born with AND powers you have purchased in the shop! If you use powers that are NOT assigned to your character, you automatically lose.
Types of Fights
Spars: Spars are practice fights to train for a task. These are generally friendly and not serious, and thus they do not need to be judged; players can determine the outcomes before or during the thread IC, so long as the fight remains friendly.
Dominance: A dominance fight is between two wolves each trying to prove themselves more dominant. Dominance battles can sometime become very serious, and so if the characters cannot reach a conclusion IC after 4 or 5 rounds of fighting, then the players can request to be judged. If the players wish to predetermine the outcome, they may do so as long as they are both in agreement. The first wolf to give in and submit to the other is the 'loser'.
Rank Challenge: Rank challenges are fights for political power within packs. They are judged. The challenges can be declared by any wolf looking to advance in the pack's hierarchy, from omega challenging a middle-ranked wolf, to a newcomer challenging a beta, or a wolf challenging an alpha. These disputes are always between the challenger and the challenged, and are not allowed to turn into group fights.
Territory Dispute: Territory disputes usually occur between two packs or two factions. Factions are able to claim one territory, however, the territory might already be claimed by another faction. In this case, a Territory Dispute would occur, and a challenge would ensue over the lands. The leader of the faction can challenge the other leader to a fight for the territory, however, it is not uncommon for there to be a full-out brawl between various members of each faction. Not all of the members have to fight, however, if some underlings want to help their leader to keep their lands, they can challenge members of the opponent faction. In this case, members will decide who will fight, if it will be a challenge solely between the leaders, or if other members will participate. Each attacker will have a separate fighting thread with the defender, and all threads will be judged. The faction with the most amount of winning fights will win the overall challenge in either attacking or defending their territory, and can chase off the opposing faction. Newly created factions can challenge other factions for their territories, however, brand new factions cannot challenge a pack for its lands. Regions that are claimed by a pack cannot be claimed and/or challenged for by a faction, unless that faction is, at the time of the challenge, trying to form a pack itself (by meeting all the necessary qualifications) and needs to claim a whole region.
Wars: Though wars are fairly uncommon, they are a possibility. In the case of wars, or similar large group fights, organization is key. There will more than likely be one main thread, where the two sides converse and the fighting begins. Once the fights do break out, wolves are usually paired off with opponents for a one on one fight, or two on one in some cases. These fights must all be taken into individual threads to keep things organized - so say in the main thread, Bob sees an opponent, Joe, and decides to fight him, and Joe accepts the challenge. Bob and Joe would then take their fight to a separate thread that is in the same location as the main thread and happening simultaneously and the main threads and all the other fight threads. These individual fights will be dominance type fights, so they go for four to five rounds and might have a predetermined outcome or might need to be judges. The individual threads are open to wolves who were involved in the main thread, be they bystanders or warriors wanting to join the fight. For more on two versus one fights, read the description for that fight type. The winner of the war is determined by which side won the most overall individual fights. Players from each side are encouraged to talk to one another to organize the event to the best of their ability.
One versus Two: One versus two (or three, four, and so on) fights might be common, depending on the situation. Plainly, it is when one wolf is pitted against two or more opponents. All three wolves must begin the fight within the first two rounds. For example, if Bob and Joe are fighting, and Sue wants to help Joe, Sue must join the fight when the fight before it enters round 3. This is to keep things organized. The judging for these fights is the same as any other, unless the outcome is predetermined by the players involved.
Fairness
In order to judge each fight as fairly as possible, the staff member moderating will takes both wolves' stats into account. However, the fight will be judge primarily on how well the fight was written. We are looking for details, long posts, and timely responses! The winner of the fight will be PMed as soon as it commences and the vote is in.